Nioh the Sparrow Flies Again Bullshit

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  1. roughshod Arbiter

    cruel
    Joined:
    Sep 17, 2014
    Letters:
    493
    Hmm, reading posts above, maybe it is worth subsequently all to just respec and switch to dual swords or something. I was playing with single sword whole fourth dimension, and peradventure this was i of the factors why the game got and so boring for me. Also leveling up wasn't very fun, you just pump Center as it covers both sword damage and Ki. Will try one more than time with this, we'll see.
  2. I started with the unmarried sword, found it was irksome then I switched to dual swords, so to kasurigama, then to the greatsword when the outset DLC came out. Yous should definitely try each weapon for a while and run into which you similar, since it will affect your enjoyment of the game.
  3. i.18 patch went upwards yesterday.
    Patch Notes (open up) Patch Notes (shut)

    Add together-on content "bloodshed'southward end"

    *requires buy of the "bloodshed's end" add-on to unlock

    Added a new story chapter, "siege of osaka (summer).' .you must first consummate the main story to admission the new content. –

    New difficulty modes have been added/adjusted:

    • way of the demon

    unlocked after completing style of the strong (requires purchase of "dragon of the north". "defiant honor'. Or 'bloodshed's finish"). The + limit for weapons and the level limit for your guardian spirits will increase one time y'all reach the way of the demon.

    • fashion of the wise

    Nioh update i.xviii has unlocked after completing way of the demon (requires purchase of two of the following: "dragon of the n". 'defiant honour'. Or 'bloodshed's finish"). The + limit for weapons and the level limits for both your character and your guardian spirits volition increase one time you reach the manner of the wise.

    New difficulty modes take been added:

    • way of the nioh

    Unlocked after completing way of the. Wise (requires buy of all of the following: "dragon of the northward". "defiant honor'. And "bloodshed's terminate"). The + limit for weapons. The level limits for both your character and your guardian spirits, and your character'southward stat limits will increase once you reach the way of the almost.

    Added a special mission: "the abyss"

    "the abyss" is a challenging mission unlocked after completing the game (requires purchase of "dragon of the north", 'defiant honor". Or 'bloodshed's finish"). During the mission. You lot volition obtain 'defiled items' with properties that will remain unidentified until y'all leave the abyss. Progressing through more and more than floors volition increment the chances of your defiled items having better properties and higher rarity. There is too a way to defile items y'all already have. Using this method, y'all can increase their backdrop and rarity. Likewise. You are aisle to summon two visitors while in the abyss. Enabling iii of y'all to play together at once.

    Added the following guardian spirits:
    • janomecho• nine tails
    Added new weapons and armor

    • maria

    • toyotomi h I deyori
    Nioh update one.18 has added new trophies. Titles. And gameplay tape entries.
    Added new "grace" furnishings.

    Costless update

    Nioh 1.18 has added new types of equipment effects and fix bonuses. –
    Added new samurai. Ninjutsu, and onmyo magic skills. –
    Added new consumable items.
    Nioh 1.18 update has added new gestures.
    Added the hosokawa, tsugaru, and utsunomiya clans to clan battles.

    Improvements

    Increased the total number of possible item shortcut sets to four.
    You can unlock additional item shortcut sets by using patronage at the blacksmith.
    Added a feature in which you can utilize r1 & r2 to magnify value adjustments on the level-up screen.
    Added an icon to the mission details that displays whether y'all've bathed in the hot springs on that stage.
    After starting time completing a mission on a stage with hot springs in it, an icon will appear in the bottom left of thf. Mission details on the area screen, indicating whether you accept bathed in all the hot springs on that phase.

    Adjustments

    Equally compensation for adjustments made to sure special effects. Players will receive complimentary items. Items will automatically exist given from the area screen. These. Include:
    • I book of reincarnation to those. Who have completed the mode of the strong.• gold and umbracite based on the number of times y'all accept reforged items.

    • umbracite or fabled umbracite based on the number of items you ain with effects that were lowered.
    Nioh update ane.18 has changed some enemy types in the kinki and omi regions on the manner of the samurai.
    Relaxed the requirements to unlock missions and regions in the. Fashion of the wise and way of the demon.
    The rewards for completing 100% of missions on the way of the strong, the manner of the demon. And the style of the wise will now likewise be available on college difficulties.
    Increased the overall amount of amrita y'all receive on the way of the strong, the style of the demon, and the manner of the wise.
    Nioh 1.18 has increased the overall + values on divine items you can obtain from missions in the tohoku region / siege of osaka (winter) on the style of the samurai.
    Increased the overall + values on divine items you can obtain from missions on the way of the strong. The style of the demon. And the fashion of the wise.
    Increased the amount of amrita you receive from offering upwards items that are over level 1$0 Lowered the price of soul matching co-ordinate to the level of the item.
    Added a confirmation bulletin for when you use silabar ingots.
    Using a whetstone will now not simply increment your familiarity with a weapon. But will also remove the 'weakened' effect from the detail.
    Using nikawa glue will now non only increase your familiarity with a piece of armor. But volition too remove the "weakened' outcome from the item.
    In addition to its original result. The sword skill "sword of conservancy' now has an increased timely baby-sit delay.
    Yhe odach1 skill 'shifting repose' now reduces ki consumption when performing waking winds or sunset cakewalk.
    Nioh 1.xviii has increased the power of a total sprint from the sword skill "tiger sprint".
    The values for the post-obit ready bonuses take been increased:

    • tranquil. Foundations

    • head of the ida ninja

    • righteous strategist

    • nioh incarnate

    • true appointment family unit loyalist

    • grace of kagutsuchi

    Nioh update 1.xviii has increased crest protection values for the post-obit clans: saito / mori / naoe / mogami / sai ka / ukita / murakam I / torii / fuma / mohri
    Inverse the todo association'due south crest protection result to now be expressed in terms of magnitude, and lowered the health increase received from having a high "stamina" stat.
    Nioh 1.xviii has changed the proper name of "attack impairment x2" to "attack harm surge' for the following buffs, and changed the strength of the result to be different depending on the conditions for triggering it.

    • Bonus after purification (attack impairment x2)

    • Assist bonus (attack damage x2)

    • Bonus later on dash attack (assail damage x2)

    • Bonus subsequently evasion assault (assail damage x2)

    • Zero ki bonus (attack damage x2)

    • Moonlit snow x3 (assail harm x2)

    • Bonus when out of ki (set on damage x2)

    Nioh update 1.xviii has reduced the duration of the 'nullify impairment" outcome on the following buffs. And taking damage once will at present remove the effect.

    • Bonus after purification (nullify damage)

    • Assistance bonus (nullify harm)

    • Nullify damage (nuance attacks)

    • Bonus after evasion assault (nullify damage)

    • Moonlit snow x3 (nullify damage)

    • Bonus when out of ki (nullify damage)

    Increased the effectiveness of the 'equipment lightness impairment bonus' effect when your weight is 10.0 or less.
    Increased the recovery amount of "ki recovery (timely baby-sit)".
    Nioh update 1.18 has added a short menstruation of invincibility later on triggering the effect that prevents death as long every bit you are non in critical condition.
    The special effect 'remove status enhancements

    • now temporarily disables permanent effects on bosses and potent enemies in the way of the demon and onward.

    Mission rewards that include divine items on the mode of the wise and onward now have a pocket-sized gamble of giving ethereal items instead afterward you fulfill certain conditions.
    The bonus that increased the chance of a revenant'south equipment dropping when in that location was a large level deviation between you has now been lowered when the revenant's level is over 150. And has been completely removed for revenants level 200 and to a higher place.
    On the fashion of the wise and above. Honda tadakatsu no longer can be staggered when he is using a skill.
    Nioh 1.18 has adjusted the properties of the ninjutsu items used by kirigakure saizo of sanada's ten braves.
    Adjusted the set on power of "namahage (odachi/dual swords)".

    Bug fixes

    Fixed a bug where the 'deflect shuriken & kunai (timely baby-sit)" effect would not deflect okatsu's kunai.
    Fixed a problems in which information technology was possible to parry the spear skill 'torso bandy'.
    Nioh update ane.18 has stock-still a bug in which your defence force. Would be increased when you lot used both a hermit talisman and a carnage talisman.
    Fixed a problems in which using a hermit talisman made information technology impossible to parry.
    Nioh version one.xviii has fixed a issues in which shadowround talismans also affected certain onmyo magic skills.
    Fixed burn down shuriken so they tin now exist deflected past 'deflect shuriken & kunai (timely guard)".
    Fixed a bug in which human being-type enemies would not get paralyzed when striking by the n1njutsu skill 'hemlock broth".
    Fixed a bug in which the ninjutsu skill "quick-modify' would not activate fifty-fifty when your wellness reached zero.
    Fixed a bug in which the weapon effect (blur) that appears when yous utilize certain living weapon skills continues to display.
    Fixed a problems in which the hit boxes did not work properly for tengen kujaku's non-wind-based living weapon.
    Fixed a bug in which derrick the executioner would non appear after being shot off the tower with arrows in the human being with the guardian spirit'.
    Fixed a bug in which katakura shigenaga could no longer exist attacked after he struck a victory pose in the sparrow flies once again'.
    Nioh i.xviii has stock-still a bug in which a locked door would not open if you performed deportment after obtaining the fundamental in the demon's daughter'.
    Stock-still a problems in which the tutorial window for gestures would not close if yous performed certain actions in the spirit rock slumbers'.
    Stock-still a bug in which visitors could not progress if summoned immediately later defeating the nue in 'the spirit stone slumbers'.
    Stock-still a problems in which the door to the. Visitor'south room was open while fighting saika magoichi in 'immortal fla.".
    Stock-still a bug in which you lot were unable to consummate the mission if the kappa fell into the ocean in the unrepentant thief'.
    Nioh update 1.18 has stock-still a bug in which the onryoki could go caught on certain bumps outside in 'demon hunting'.
    Fixed a bug in which initiating the boss fight in the demon king revealed" while a visitor was yet moving in the elevator would cause the visitor to be teleported to an unintended location.
    Stock-still a bug in which oni-bi and fox spirits that were summoned immediately after you completed a mission would become invincible and could non be defeated.
    Fixed a bug in which certain dominate characters would react to hora-gai shells / yokai incense and announced earlier than intended
    Fixed a issues in which certain fiuman-blazon enemies' heads were non designated as their weak points.
    Ffixed a bug in which honda tadakatsu could not exist paralyzed.
    Fixed a bug in which rounds fired past saika magoichi would sometimes wing in much different directions from which they were shot.
    Nioh ane.xviii has fixed a issues in which you could effectively stun-lock large play a joke on spirits past continually attacking them
    Nioh update 1.18 has fixed a bug in which kappa would stop moving after distancing themselves from the player.
    – fixed a bug in which a nurikabe would disappear for players who performed the wrong gesture afterward both players performed unlike gestures at the same time in 'yokai realm with a companion"
    Fixed the post-obit bugs related to sanada yukimura:
    • fixed a bug in which he would become and remain transparent if he ran out of ki from getting striking by an set on during a quickstep while a air current-based living weapon was active.• fixed a bug in which he would go along pushing the player while a wind-based living weapon was active.

    • fixed a bug in which his burn down rounds would sometimes not hit while a fire-based living weapon was agile.

    • fixed a bug in which he would repeatedly backstep on higher difficulties.

    • fixed a bug in which quick downward attacks would not finish properly.
    Fixed a bug in which the effect that increases the chances for divine items to drop subsequently using an ochoko loving cup at the beginning of a mission would not activate in certain situations.
    Nioh 1.18 has fixed a bug in which your gameplay time would not be counted when fighting certain bosses.
    Stock-still the gainsay title "brume chief" so that now both haze and brume ii count toward information technology
    Fixed a bug in which the gainsay title well that happened…* could be obtained even in 1v1 battles.
    Nioh update 1.xviii has stock-still other small bugs.

  4. Finished the 2nd mission. The spider adult female was a fun fight, did her twice. Was pretty hard at kickoff considering I'chiliad nonetheless playing with a Souls mentality of not dodging the instant I come across an attack charge up.

    Restarted though because I spread my first twenty or so levels too much over all the stats only to end up using the Kusarigama with no points in Dex. Went with dual katanas and Kusarigama this time and the bird spirit with the intention of going skill/dex+magic. Low stance for the Kus rocks and it feels really powerful in the commencement couple of missions, the low opinion quick attacks pretty much stuns lock nearly of the regular enemies and manages to do well even against the larger demons. Pretty nice heavy attack as well both in low and high opinion. On the other hand, I really need to get the hang of the Cross move for the dual swords because I either get likewise early on and do the "basic" version or hold too long and end up doing shit.

  5. The real question is: Is information technology gud?
    • Yes Yes x 2
  6. I'1000 having fun with it right now.

    Guess information technology depends on whether you dig its combat system because otherwise I wouldn't say information technology has too much going for it. I am even so early on in the game though.

    • WTF am I reading WTF am I reading ten 1
  7. No individual options? Just presets like PS4 version? Oh ya it's Koei.
  8. Cool, although with the PS4 version being playable at 60 fps already, the port isn't as much of a leap in quality as with Souls games, which consistently run like garbage on panel. May eventually buy on sale to replay with all DLC.The combat system is great and a major improvement over Souls. The content is mostly worse, and what particularly suffers is enemy variety. It'due south not much worse, honestly, just the game is as well long for its own good and the endgame felt very undertuned when I finished information technology at launch. No inkling if that changed via patches.

    Enjoyed the game more than than DS3, in any case.

  9. Why is everybody and their grandmothers using swords in this game. Nigh of the Revenants I encounter use a single sword, with very few using either the ax or the spear, and close to none the Kurasigama and the Duals, which I happen to use. This isn't helped past the fact that the game insists on only dropping katanas. Is there something it's trying to tell me? Considering I don't detect the single sword as fun as the duals.
  10. The easy answer: weebs.

    More than in depth answer: Early game you go overloaded with Single Swords from quests and bosses, particularly the Raikiri which is extremely skillful for when you go information technology. Lightning is likewise a neat chemical element since it applies a irksome that's stackable with Sloth. Single Sword is also coordinating to a directly sword from Souls, easy to use, good balance between strength, speed, and defense force, but also has a pretty loftier skill ceiling. Endgame sword builds are likewise extremely powerful.

    In my experience, Odachi, Axe, Dual Sword are the least common weapons you'll run across on Revenants in Descending Lodge. Swords and Kusarigama are overwhelmingly arable, and in my opinion the to the lowest degree exciting of the weapon types.

    Notation regarding elements: My personal favorites are Water and Air current. H2o for offense, Current of air for defense. The reduced damage from Wind, Dual Sword mystic art, and heavy armor trivializes pretty much everything if dodging isn't your thing.

    • Brofist Brofist x one
  11. Dual swords are fun just I don't know really what to pair them with. I didn't similar the spear and I'm finding the Kus slowly getting boring. Perchance I'll give the axe and the sword another try since I loved long swords in DaS.

    While we're on the discipline of single swords, honestly, fuck Tachibana in his second fight. I don't mind the fact that he instagibbs me with every move as much as I listen the fact he's attacking with a depleted stamina bar. That or there's something I'm not getting almost the whole system. I think I just raked up 20 deaths already to him and popped a button off the controller when I threw it across the room. Skilful affair I got 2. More games like this and I'll need to start stocking up on them.

  12. 2nd fight is the biggest spike in difficulty the game offers until you go to the claiming missions for well-nigh people.

    Regular humanoid enemies have a stamina bar that functions like yours, bosses like Tachibana have a stamina bar that is more like a Yokai; y'all need to avert until there's an opening to attack and deplete the stamina yourself to stagger them. Tachibana is also the first humanoid you fight whose Toughness is equivalent to William having over 200, and will poise through attacks, and so y'all can't be nearly equally aggressive. It'due south too important to note if you get caught in a combo trying to dodge isn't always the all-time option; blocking volition oftentimes finish the philharmonic before a roll would.

    As for an off-hand to Dual Swords, my 1st playthrough I liked Axes for slaughtering Yokai and applying status effects to bosses. Its also the closest playstyle to Dark Souls, and then if you lot're used to that its a good weapon to use. 2nd playthrough I liked the Odachi as my sidearm more than axes. Loved the fighting style. Mixture of grapples, huge circuitous combos and slow charged attacks. It likewise looked badass to run effectually with ii swords at my side plus a gigantic one strapped to my fucking back, in full DEUS VULT! armor. Odachi and Dual Swords also share i damage stat, and after in the game Change to Attack: Stamina is relatively common for some unique Odachis. Stamina being the Equip Weight stat is pretty much ubiquitous on nigh builds up to thirty - forty since Heavy Armor is (was?) so damn good.

    You tin besides go pure Dual Swords and apply 2 different ones, either for set bonuses or for 2 elemental effects for Discord destruction. The primary downside is yous won't come across 4 swords on William's dorsum.

    Also important to notation is while every weapon gets damage increases from 3 stats, there are usually 2 variations in scaling. For example, Dual Swords scale off Skill, Heart, and Strength. However, sure DS's favor Strength more than Middle, almost equal to Skill.

    Finally, most of your damage early game comes not from Scaling, only the weapon itself. Equally such, I personally call up it's improve to up Stamina for Heavy Armor usability, and Dex / Magic for Versatility with Spells. Do Non neglect Spirit either, every bit the Living Weapon bonuses are quite significant.

    • Brofist Brofist x 1
  13. Ok, so it works mostly how I thought simply bosses become boss rules. Adept to know. My strategy does consist by and large of running away from him and baiting his attacks and then going in for a couple of heavy attacks when he'south near reddish or red information technology'due south just that sometimes it feels like I should be able to do a grapple on him because he has no stamina and instead he goes into a combo that leaves me dead. The worst thing is I know I tin can do him because I got him close several times just always failed to dodge that one assail that one-shot me. Fuck it, I'll try it over again some other mean solar day.

    Odachi does seem to have a pretty sweet moveset and I used greatswords extensively in my Souls playthroughs so I'll requite it a try.

    Would you say it's worth sacrificing the armor to proceed the equip load nether 30% or it's better to go for more defense and just stay under 70%? Heed you, I don't seem to have the reflexes to dodge everything in this game.

  14. Definitely 70% and 200 Toughness. Across 200 Toughness is pretty much worthless as the benefit is only to Ki Reduction from Blocking and it's insignificant.

    Ki Regen at the 30 - 70% Threshold is a little faster than Souls, regen and if yous know how to Ki Pulse at all is more plenty to never run out.

    As for Tachibana, his Stagger period is quite curt. Imo, it's always better to keep attacking afterward a Stagger because you lot'll knock him down and leave him open up to a Last Blow + Sign of the Cross (if you're quick).

    • Brofist Brofist x 1
  15. Ane important and unintuitive mechanic is being able to block while staggered. You tin can't dodge out of some enemy combos if yous get hit, and they will ofttimes finish up stunlocking y'all to death, but you lot can cake. It'southward therefore of import to have a healthy amount of stamina at all times, as insurance.

    For Tachibana, information technology *really* helps to larn the timing for dodging through his running slash. The safety strategy against him basically involves running around outside of his constructive range and chipping away at his stamina, but he tin can still corner you if he does the running slash at a bad fourth dimension. The most effective strategy is just parrying his high stance attacks, I think, though you need to exist very comfortable with the combat to endeavour that.

    • Brofist Brofist x 1
  16. :killit:
    • Friendly Friendly x 1
  17. Well, approximate I'll compensate lack of skill through sheer mule-headed stubbornness.

    In retrospect, mayhap I could've made my life easier with a proper usage of magic besides the elemental vitrify talismans or with the ninja skills. I respec'd, got magic and dexterity to xx and a ameliorate distribution of skill points. Main weapon volition be the dual swords with the Odachi equally a heavy hitter. I did the starting time mission of the 2d region where you fight a few waves of Yokai and, although I got about a half dozen more deaths in, I got to practice my weapons skills - especially Way of the Cross - since I am too used to the Souls method of but having low-cal and heavy attacks.

    • Friendly Friendly x i
  18. You lot can crush the game if y'all can beat Tachibana (who is optional anyway). Just fights significantly harder than him are optional equally well, and only accessible close to the stop of the game.
  19. I suppose it's only during the installation process that it takes 100Gb and not permantly while installed.

    A lot of games nowadays use this method. You see it in GTA Five and FitGirl Repacks. Information technology works somewhat like this: the compressed installation file "weights" xv Gb, during installation y'all demand 45Gb of complimentary space and afterward installed it's merely 25Gb.

    I can be wrong and this could really be 100Gb of infinite, but... that would exist really stupid.

    Anyway...

    Evidence Spoiler Hibernate Spoiler
    PC Chief RACE ALWAYS WINS BITCHES!!!!!

    [​IMG]

    AHAHAHA! CAN'T STOP THE INCLINE!!!

    • decline decline x 1
  20. Bloodborne... :M
  21. Koei PC ports are usually trash and then wait for impressions on this.
    • Agree Agree ten 2

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Source: https://rpgcodex.net/forums/threads/nioh-feudal-era-dark-souls.107391/page-13

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